FINALZONE смотреть последние обновления за сегодня на .
THIS VIDEO CONTAINS FLASHING LIGHTS The Final Escape concept is one that i really like and i wanted to do my own spin on it I editted this whole thing in Sony Vegas so there are a bunch of mixels, i tried my best to make everything in the same resolution. If i ever do another animation for a song i'll try Flash CREDITS: -OG Final Escape - Saster, Marstarbro, River and Nickolas 🤍 -Sonic.exe Sprites - They are from the Sonic.exe 2023 Remake by Madzilla, JoeDoughBoi and Scorchvx. And Sonic 3 & Knuckles Same goes to Tails And Knuckles 🤍 -For Robotnik i used both Sonic 3 and Sonic Mania Sprites -Vector, Espio and Mighty as well as the soul Amy sprite are from Chaotix -Amy and Metal Sonic are from Sonic CD Metal also uses some sprites from chaotix -Inspired by nimbus cumulus' Take You can chart and make mods of this song but you cannot reupload it to youtube or reupload it with vocals Soundcloud Upload: 🤍 .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. #sonicexe #sonicexefnf #vssonicexe #fridaynightfunkin #fnf #sonic #sonicthehedgehog #fridaynightfunkinsonicexe #fm #remix #sega #segagenesis
Game Info - Developer: Wolf Team Publisher: Renovation Products Year of Release: 1990 Game Review & Impressions - Set some time in the future, most conventional weapons of mass destruction are banned. However, this message doesn't seem to have reached the folks behind development of the N.A.P., or New Age Power-Suit, a Gundam-esque mech suit bristling with various cannons, laser guns and missiles. Assuming the role of plucky N.A.P. operator Howie Bowie, you're tasked with taking on invading forces of an aggressive invading nation, looking to take them down before they can destroy your country. The objective in each the game's levels is to destroy a set number of enemy vehicles, as indicated by the counter located to the top-left of the screen. Destroying sufficient tanks, attack choppers and other military hardware results in a showdown with a powerful boss, which is really more of the same, only harder. In practice, this means wandering aimlessly around various looping landscapes in search of targets, then blowing them up, all whilst trying not to take too much damage in return. To aid in your search, your N.A.P. has the ability to perform a dash move by double-tapping on the d-pad, but the effect is like trying to skate across an ice rink smothered in butter and is so uncontrollable as to be next to useless most of the time. The game manages to sabotage itself further by incorporating a needlessly complex weapons system, where players must select from a series of hardpoints on their mech suit, each of which is equipped with a different gun. Two guns can be active at any one time, each with varying degrees of firepower, utility and usefulness. As your mech takes damage, weapons located in the lowermost slots are destroyed, so there is some strategy in working out which guns you can afford to lose, based on your personal preference. Under most circumstances, a game all about 50-foot power mechs wielding obscenely destructive weaponry should make for a pretty solid game design, yet the folks at Wolf Team somehow managed the impossible, creating something which is almost entirely devoid of fun. The repetitive nature of hunting down enemies gets old pretty quickly, and there's really not much to recommend. The game did, somehow, manage to spawn a sequel, launching a year later on the TurboGrafx and PC Engine CD. I'll be showcasing this in a future longplay, so stay tuned to see how it compares! Information & Trivia - Video Notes - Related Longplays & Videos - Chapters - #retrogaming #segagenesis #longplay
日本テレネットから1986年にリリースされたアクションシューティング『FINAL ZONE（ファイナルゾーン）』 オープンニングからエンディングまで収録しています。 [ STORY ] 緊急指令！緊急指令！コードナンバー166。特殊行動隊"ブラックコブラ"ノボウイ大尉ニ告ぐ。 マウカ島ノファラオ軍ノ要塞ニ、スーパーウエポン"GN-16B"ガ配置サレタ。 至急4名のスペシャリストト合流、完全作動開始前ニ要塞ニ侵入、コレヲ破壊セヨ。 小火器ノミ合流地点デ支給スルガ、ソノ他必要ナモノハ現地デ調達サレタシ。以上。
Yep, I saved the best for last. With this, it concludes the first game of Sonic the Hedgehog. But not to worry because I'm doing the two sequels that follow; Sonic the Hedgehog 2 and Sonic the Hedgehog 3 but I'm playing that as Sonic the Hedgehog 3 Knuckles. Enjoy watching me tackle Eggman and send him packing.
Don't forget to LIKE and SUBSCRIBE! The Final Zone music from Sonic 1, but deconstructed and shown via oscilloscope. Enjoy! Patreon: 🤍 Oscilloscope Deconstructions: 🤍 Deconstructed playlist: 🤍 Pitch Shifted Playlist: 🤍 If you have any requests for Megadrive, SNES or Gameboy VGM you'd like edited in this way or other ways, let me know!
Version without vocals aka the original and how this should be listened 🤍 just made this because everyone was requesting a vocal ver
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Hmmmm... same as before in the Megamix version of the Good Ending... Somehow... Knuckles... changes to Sonic. Was he Sonic this whole time, or did he wish the Chaos Emerald to make him into Sonic? I'll let you decide on that! Thanks for watching!
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A playthrough of NEC's 1990 run-and-gun shooter for the TurboGrafx CD, Final Zone II. Final Zone II was an early release for the Turbo's CD hardware add-on, and in 1990 few developers went to the lengths that Telenet/Renovation did to deliver the razzle-dazzle in their games. Gamers reasonably expected that new CD games would somehow justify the obscene cost of the hardware - a TG16 system and its CD add-on would've set you back about $600 in 1990. So how did Telenet set out to take advantage of this new format? If you're not familiar with the legendary Final Zone II, brace yourself. That introduction sequence is pretty indicative of what to expect throughout. You take control of a squad of military commandos, led by "Haward" Bowie, who is about to launch an attack on an island from a spacestation. However, as they are preparing for the mission, the station is wracked by explosions that tear up the hull, and most of the crew are sucked out into space and killed. Bowie and friends manage to survive thanks to their mechsuits, and are promptly tossed into one of the more ludicrous plots to grace a game from the 16-bit era. The presentation is clearly meant to be the main draw, and the spectacle it creates winds up making Final Zone II a far more memorable experience than it would've otherwise been. The cinema scenes all look pretty nice for a CD-ROM2 game, and the English dubbing is nothing short of magical. The script is super-stilted and awkward, and the actors' performances are something that must be heard to be believed. I'm not exaggerating here when I say that Resident Evil is *far* ahead of this in terms of voice acting. And as if that wasn't already enough, the game features two songs with full vocals. I remember my mouth hanging agape the first time I heard the title screen music. The line about bazookas had me laughing so hard that my stomach actually hurt. I was convinced that this was somehow a joke.It's awful, and amazing. Or how about this intro from Momoco's theme, played in stage four? Everything like a dream You always make me scream Just like a shooting star run through my heart I don't even know where to begin dissecting that fetid gem, but can anyone say that it, too, is not also simultaneously awful and amazing? The game play is fairly good - it feels a lot like Ikari Warriors, Heavy Barrel, Caliber .50, and the like. It's a typical top-down, arcade-style shooter that, while neither terribly difficult nor long-lasting, is a good deal of fun. The lack of a strafe button can be a bit awkward at first, but everything is mechanically sound and works like it should. But let's be honest: it seems highly unlikely that most people that would be interested in Final Zone II for its gameplay. The feature attraction is the multitude of cutscenes that play over the course of the game, but without too much effort you'll probably find yourself having fun as you play, even if it's only for the sake of seeing the next story segment. And am I the only one that thinks of Mega Man when I look at that box art? No cheats were used during the recording of this video. NintendoComplete (🤍 punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
*READ DESCRIPTION* Like/Comment/Subscribe for more :D Watch in HD! Playlist: 🤍 * Final Zone! After taking a detour through the water-filled caverns beneath Eggman's base, Sonic pops back up to the factory to be confronted with the bad doc himself for the final showdown of the game! The appearance is the same as Act 2 of Scrap Brain Zone and you begin in an open room with a high ceiling. Walk to the right and past a low ceiling where you'll arrive in the final boss arena. That's right, there are no rings for this one, so if you get hit, you get dead. Fortunately the final boss is really easy. You'll find yourself in a room with four large mechanical crushers, aligned on opposite sides; two embedded in the ceiling, two in the floor, and leaving a little open space on either edge of the arena. The crushers rest safely in their holes until any two of them are randomly selected to move into the arena, attempting to crush you into the floor or ceiling. They'll start moving slowly at first, so that you have just enough time to decipher which two are moving, and then step out of their way accordingly. You'll notice that Eggman has perhaps unwisely chosen to stand inside one of them, so if you're able to do so, quickly hit him by jumping and making contact with the side of the crusher that he is in. They don't hang around for too long. This is the end of my Sonic 1 playthrough. Thanks to everyone for watching! ^_^
Provided to YouTube by Universal Music Group Sth1 Final Zone Mega Drive Version · Masato Nakamura Sonic The Hedgehog 1 & 2 Soundtrack ℗ 2011 DCT Records, Inc. Released on: 2011-10-19 Associated Performer, Recording Arranger, Producer: Masato Nakamura Composer: Masato Nakamura Auto-generated by YouTube.
Final Zone Wolf is a overhead game where your in command of a small military commando team, and you move down the streets shooting. The goal of the game seems to be to stop some kind of missile attack. Video game: Final Zone Wolf Developer: Wolf Team Publisher: Telenet Japan Genre: Action, Shooter Emulator: eX1 Platforms: Sharp X1, PC-88, MSX Please like this video and subscribe to my channel for more great retro content. #RetroGames #RetroGaming #OldGames #ClassicGames
I take a long hard review of Final Zone 2 on the Turbo Grafx CD! Subscribe! and add us on Twitter! 🤍
An orchestrated version of the Final Zone from the original Sonic the Hedgehog. I haven't released a new Sonic remix in a while and wanted to try one this morning. I tried to experiment a little so it's not amazingly close to the original. I also composed it from ear so there may be duff notes here and there. mp3 available from my Soundcloud: 🤍 Like, Favourite, Subscribe and check out my other videos if you have some spare time. Lots of other Sonic remixes as well as other video games in there. Used: FL Studio 10, Kontakt 4, Spitfire Albion, Harp, Percussion & Symphonic Strings, Cinesamples CineBrass, HollyWoodwinds, CineSnare & VOXOs, Tonehammer Requiem & Emotional Piano, Audiobro LA Scoring Strings, Orchestral String Runs, Dummyworld Shhh, Project SAM Symphobia II
a third post for now i dont think this one went well i should've gotten a different remix to go through it enjoy i guess also credits to the person who made the animation "Rodri" (someone had to remind me so i decided to do so)
This was an UNBELIEVABLY hard choice to make here. But this final boss couldn't go with anything I could come up with...so this is the final result. Remixes here: Pre-boss fight - 🤍 1 - normal 2 - 🤍 3 - 🤍 4 - 🤍
🤍 Played by: NPI This is the sequel of Final Zone, that was released on the Sega Genesis. For some reason the sequel was released the same year and only on the Turbografx CD (PC Engine CD) console! And finally, a Turbografx CD game in English. Well this is a classic scrolling shooter, nothing very special about it. But at least I understand the story, which have a "domestic violence" scene that somehow got a go ahead from the censors, if there were any at the time. - Disclaimer: Most videos by World of Longplays use SaveStates!
Final Zone Expanded is a Sonic Forever mod with changed level. Made by sloboy. #SonicForever #SonicForeverMods #Sonic #SonicTheHedgehog #SonicMods Final Zone - 0:00 Final Boss - 0:13 Final - 1:31
back on my bull again pog nothing much to say yet again except for the fact that I added a funny reference again DMF, VGM & higher quality WAV here: 🤍 【Song Details】 Software used: DefleMask Soundchip(s) used: YM2612 Production time: 1-2 days BPM/Clock speed: 128.57 BPM/60Hz Amount of FM patches used: 4 Max amount of FM channels used: 5 Amount of PSG patches used: 3 Max amount of PSG channels used: 3 (incl. white noise) Amount of samples used: 5 Join my Discord server, The Dumpster Fire! We talk about a lot of shit. 🤍 Twitter (idk what to do here really): 🤍